Resolved incident
We are investigating increased latency for first time renders in EU
imgix · Minor · Started
- Duration
- 1h 12m
- Severity
- Minor
- Status
- Postmortem
Summary
Minor · Postmortem
# **Summary** Between October 21 and October 29, customers in Europe experienced 3 separate periods of increased latency for rendering requests. In a small number of cases, requests temporarily failed with “429 – concurrency limit reached” responses. # **What Went Wrong** The incident was traced to a GPU scaling issue from one of our upstream infrastructure providers. This led to temporary slowdowns and under higher-than-usual load. ### **Timeline** * **October 21:** Increased rendering latency in EU region, self-resolved. Investigation traced issue to GPU scaling in upstream infrastructure. Mitigation prepared. * **October 27:** Issue recurred. Manual mitigation deployed to stabilize rendering and automate future handling. * **October 29:** Latency alert triggered again. Previous fix mitigates impact, but latency becomes intermittent; additional configuration changes implemented to fully restore service and prevent recurrence. # What we will do to prevent this in the future While the new configurations will prevents recurring incidents, we are making further improvements to rendering resiliency and recovery speed: * Added more GPU hardware types to reduce the risk of scaling delays during peak demand. * Testing and evaluating additional hardware configurations to improve resiliency. * Finalizing fine-tuning of current configurations and exploring cross-regional load-balancing capabilities to further strengthen reliability. * Adjusted alerting thresholds to provide earlier notification of emerging issues.
Event timeline
How this incident unfolded, from the official status page.
Investigating
imgix
We are currently investigating this issue.
Identified
imgix
The issue has been identified and a fix is being implemented.
Monitoring
imgix
A fix has been implemented and we are monitoring the results.
Resolved
imgix
This incident has been resolved.
Postmortem
imgix
# **Summary** Between October 21 and October 29, customers in Europe experienced 3 separate periods of increased latency for rendering requests. In a small number of cases, requests temporarily failed with “429 – concurrency limit reached” responses. # **What Went Wrong** The incident was traced to a GPU scaling issue from one of our upstream infrastructure providers. This led to temporary slowdowns and under higher-than-usual load. ### **Timeline** * **October 21:** Increased rendering latency in EU region, self-resolved. Investigation traced issue to GPU scaling in upstream infrastructure. Mitigation prepared. * **October 27:** Issue recurred. Manual mitigation deployed to stabilize rendering and automate future handling. * **October 29:** Latency alert triggered again. Previous fix mitigates impact, but latency becomes intermittent; additional configuration changes implemented to fully restore service and prevent recurrence. # What we will do to prevent this in the future While the new configurations will prevents recurring incidents, we are making further improvements to rendering resiliency and recovery speed: * Added more GPU hardware types to reduce the risk of scaling delays during peak demand. * Testing and evaluating additional hardware configurations to improve resiliency. * Finalizing fine-tuning of current configurations and exploring cross-regional load-balancing capabilities to further strengthen reliability. * Adjusted alerting thresholds to provide earlier notification of emerging issues.